Showing posts with label Downloads. Show all posts
Showing posts with label Downloads. Show all posts

Counter-Strike Source Fatal Shot (2010/ENG/FREE) | 2.12 Gb

Counter-Strike Source Fatal Shot - an informal modification which includes all the best of use issued by the fans for all time the existence of the game, the game is patched up to v34, search for servers running completely replaced with models of the players, hostages, weapons, and only the more advanced, the new great Animation arms not be indifferent to gamers of any level...

Game features:
- Full no-steam v34 Client
- Search for servers running
- Completely revised and arming clothes
- Excellent animation new weapons
- New logos
- More blood

Extras:
For complete localization run Menu-Sound (rus). Exe and specify the directory the game.
Also added an alternative voice (Radio-Bot (alternative-rus). Exe). with the localization of bots. (you can put on top of the first Rusik)

Released: 2010
Genre: Action (Tactical / Shooter), 3D, 1st Person
Language: English, Russian
Developer: Valve Corporation
Issued: Valve Corporation
Platform: PC





Requirements

OS: Windows XP/Vista/Win7
Processor: with a clock speed of at least 1500 MHz;
Memory: 512 MB RAM
Hard Drive: Taking up space: 5,5 GB
Video Card: DirectX 8 compatible graphics card with 128 MB RAM;
Audiokarta: Localization (placed separately)
License: Free

Download:

game files:
http://hotfile.com/dl/31283672/20d0d28/stalker_CS.part01.rar.html
http://hotfile.com/dl/31283764/9b1fdcc/stalker_CS.part02.rar.html
http://hotfile.com/dl/31283822/a276c5e/stalker_CS.part03.rar.html
http://hotfile.com/dl/31283884/859d054/stalker_CS.part04.rar.html
http://hotfile.com/dl/31283992/812eb6d/stalker_CS.part05.rar.html
http://hotfile.com/dl/31284058/8de3bed/stalker_CS.part06.rar.html
http://hotfile.com/dl/31284167/120792b/stalker_CS.part07.rar.html
http://hotfile.com/dl/31284276/66df014/stalker_CS.part08.rar.html
http://hotfile.com/dl/31284327/2ebc549/stalker_CS.part09.rar.html

Guide to...

/server
/follow
/retry

AmxModX 1.8.0
Dedicated servers

Download xredirect server list

EditByBrothersoft: Sprite Explorer is an application, which allows you to view and create Half-Life sprite files. The idea to write this program was born because there was no current comfortable sprite viewer, which could show all the frames and navigate through folders and .pak files, so we made sprite explorer! Below you can read the app's most noticeable features.
Download Sprite exploler 2.1

-Have very rich exporting options. Supported export formats are .bmp, .jpeg, .tga, .gif, .qc (decompilation)
-Can navigate through active sprite's folder like ACDSee - i.e. you can load previous/next sprite in folder.
-Has own Pak exploration system. So, you can view sprites without unpacking the pak file itself.
-Has drop-down menu on main panel, which shows all the sprites in folder or pak; using it you can easily find the essential sprite.
-Absolutely new sprite compiler (program was written in Delphi, so all the code, including sprite reading/creating was written from scratch).
-You can now create new sprites from bitmaps of any colour depths - no longer 256 only bitmaps, you can use 24 bit bitmaps.
-Shows all the frames of sprite in style of Windows XP tiles.
-Has palette viewer, which allows exporitng palette to binary and JASC format.

Download Sprite exploler 2.1

This is a pack of realistic muzzleflashes for cs, they`re animated as well, so they`ll look diferent everytime.

Download realisitc animated muzzleflash


Map made by Mastermates
Work time: 1 day
Textures: familyguy

I can tell you that it`s the sweetest map that I`ve ever done. I love it and I hope you will like it too. Download and see something cool xD .   I have to thanks to Tatu Eugen, he helped me in all maps (but not in this one)

Download map



Download map

Small map in aim_map mode, there are rows of exploding packs so its fun to play on this map.

Download map





The Podnade's!  The iNade (iphone grenade) got quite polular in just one day (200dl'), so i decided to take it a step further an make a whole set of "iPod-Grenades".

The Red ipod is a HE, the green one i a Smokegrenade and the blue is Flashbang. The model is based on a set of playcards, so its not perfect, and im thinking of making another model with only one ipod. But thats for later :3 I hope you like em'!

Download podGrenades skin



Download Counter-Strike patch

Play the world's number 1 online action game. Engage in an incredibly realistic brand of terrorist warfare in this wildly popular team-based game. Ally with teammates to complete strategic missions. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role.

This is a clean rip, everything is original and all files are cracked fresh from steam files except where noted, no more old dll's. As usual everything should work as it should, but if you find bugs please report them.

FEATURES:
- Release 07.07.2008
- Newest NonSteam version
- Latest engine update (1.1.2.5 Mar 11 2008 build 4156)
- Playable on LAN and Internet
- Half-Life (Singleplayer & Multiplayer) included
- Compatible with sXe Injected (tested with 5.9)
- NonSteam MasterServer included
- Steam Account/CD-Key NOT required
- No more Invalid CD-Key errors
- Latest revEmu (150608)
- Works with Vista
- Nice installer

Clean rip from original files with these exceptions:
- Ingame ads removed
- Added latest CZ bots modified for CS (the best ones available!)
- Added waypoints for bots and few maps
- Added real weapon names (ex. CV-47 to AK-47)


Download Counter-Strike patch

Download Urban Polish Skins

 Download Comic Book Skins

Description : 
Counter-Strike 1.6 bots - You can play with these computer enemies in 3 types of difficulty levels: easy(1), medium(2) or hard(3), all info you need to run these bots is in the readme packed with these bots and also theres a HLTV - a tool to record a demo of Counter Strike 1.6, the readme of how to use this tool is alltogether with it so enjoy.

This is a Counter-Strike 1.6 background maker you can make a custom background for your Counter-Strike and it is very easy to use. Try it and find out.

Description:
Counter-Strike Source cheat features Aimbot, ESP and more.


Download Game-Bandit CSS v1.3

Instructions

- run GBP.exe and start CSS
  or run CSS first and then
  GBP.exe at anytime.
- Insert for menu

Changes
- Fixed Aim lock
- Fixed auto-pistol on bomb plant
- Christmas edition!

VAC Status: Secure
Detox Status: Secure
AEQ(ESL) Status: Secure
Secure since: 20.1.2010
Version: 0.5.2

Download CS Source Mathack 0.5.2

Description:
Counter-Strike Source materials based off of belnks sinehack modified with more materials.

Features:

Wall Hack
Color Models
All Maps Transparent

Installation:
Extract to Steam\Steamapps\*accountname*\Counter Strike Source\

Kartoffel Hack by -tmh- , Design by RDX
Version : 4.2 (08.02.2010)
VAC² Status: secure (No ban since 27.05.2007)
 
New : 
- some small bugfixxes
- offsets updated
 

Download Kartoffel-Hack 4.2
How to start :
1. Use Winrar to unpack the .rar file
2. Read the instruction ( Help) 
Features:
sv_cheat Bypass
sv_consistency Bypass
sv_pure 1 Bypass
cvar Bypass
No flash
No smoke
no sky
no colour
Wireframe WH
Chrome Mode
Grey Mode
Get it 1.6
ESP
Headshot Helper
Sniper Cross
No Scope
Sniper Pro 
Radarhack
Radar Health
Radar Trace
3rd Person 
No Rain
Over your head
Show Impacts
Screen Cleaner
Speed Hack -
Speed Hack +
Speed Hack ++
Enable Hotkeys
Panic Key
Settings ( ini file)
Anti Detoxx
Minimize to Tray
Save Feature
Download Kartoffel-Hack 4.2 

Cracked servers are servers that do not require the validation of a cd-key while playing. The idea is that you can use one bought copy of a game on 2 or more computers (online) at the same time. We do not intend illegal use of these servers and cannot be held responsible if you do not use them legally.



Description: 
This are navigation files for more than 100 maps. For bots of course, unless ur bot XD
 
Download CSS Bot Navigation

Zombie Survival is a custom-made script for Counter-Strike Source. It adds new game-play and tactics, as well as being very fun to play!

Download Zombie Survival

The game-play - When the round starts, a random human is chosen to be a zombie. He starts with extra speed and HP, and a one-hit kill knife. After he kills at-least one person, he is reverted to a normal zombie who has normal HP and does normal damage. This makes sure that the game does not end quickly because someone killed the first zombie. The zombies must then try to kill the remaining humans, and the humans must do everything they can to survive! Humans earn guns by killing zombies, and server owners can add their own custom guns, with custom names and damages (Detailed tutorial in the readme.txt) to be given to the humans when they kill a specified amount of zombies. The script comes with 5 unique zombie skins, but if server owners want to disable them they can, and the script instead sets each player's colour according to their class (See the screenshots). The zombies have 5 classes to choose from, each with a different speed, health and damage. Below is a break down of the classes:

1. Normal Zombie - 30 Damage, 130 HP, 1.2x normal speed
2. Fast Zombie - 20 Damage, 60 HP, 1.4x normal speed, 0.60x normal gravity (Higher jumping)
3. Poison Zombie - 50 Damage, 500 HP, 0.8x normal speed
4. Chem Zombie - 0 Damage, 30 HP, 1.3x normal speed. This zombie explodes when he is killed, wounding and killing nearby players. He has no weapon.
5. Wraith Zombie - 15 Damage, 60 HP, 1.6x normal speed. This zombie is partially invisible (For the more technically minded of you, his alpha is set to 70 out of 255)

The Setup - Zombie Survival is easy to set up. However, if you need help, read the Readme.txt (Included in the download). You need EventScripts 2.0+, and the latest version of EventScripts Tools. Simply extract the contents of the download to your Cstrike server, read the Readme, change the settings in the zsconfig.cfg and add 'es_load zs' to your server.cfg, and restart your server.

Subscripts - Zombie Survival comes with two sub-scripts, that add extra functionality to the mod, and can be turned off at any time through the config file. These two subscripts are:

1. ZS Beats - This subscript plays a simple beat to every human. The beat increases in volume and speed as more humans become zombies. Requires users to download 10 music files.
2. ZS Props - This subscript allows users to spawn props! All the props are Destructible wooden ones, and to stop spamming there is a credit system included. Each user starts with 50 credits, which he can use to buy props for barricades. These cost about 10 to 20 credits each. Users can earn more credits to repair their barricade by killing zombies (Default is 2 credits per kill)

Download Zombie Survival


 Introduction
---------------------------------------------------------------------
Welcome to ActionDragon's Counter-Strike: Source Weapon Balance Mod. Are you bored of USP, DEAGLE, MP5, AK47, M4, AWP matches? Do you want to use all the  weapons? The goal of this mod is to try to make all weapons worth their cost, and to  bring all weapons closer to each other in performance so they would remain useful. The changes are also meant to improve tactical teamplay - meaning that in tight places in close range maps guys with shotguns should advance first, followed by guys with assault rifles as support and so on. In long range maps snipers should be used at long range, not at point blank range. Different weapon choises should be made based on map as for example AUG > M4 at long range, but < at close to medium range.

Pistols -> Pretty much remain the same, except the Desert Eagle which is brought more  in line with the other pistols. SMGs-> More firepower, less movement speed. MAC10 and UMP45 are cost effective now.  Shotguns -> More firepower at close range, but less than before at long range. Assault Rifles -> Accuracy has been reduced. The effectiveness of longe range AK headshotting is reduced. AUG and SG552 should also be worth their cost now as they're more accurate than the other assault rifles.  Sniper Rifles -> -Firepower. No more should every member in a team be equipped with them as now the weapons need more skill to be used effectively. Machinegun -> More firepower and controllability with the cost of movement speed. The weapon can now be used as a fire support weapon.

---------------------------------------------------------------------

At the moment the mod is just edited weapon script files that are put to the scripts directory of a Source Dedicated Server. The mod is probably going to be turned into a plugin or a mod that shows as a different game, but that isn't going to happen until I find out how to do it. Any help would be appreciated.

Also I've been unable to find out how the knife's pull out sound could be removed, and how the damage of the fast swing could be slightly increased.

Running a server with the mod - Source Dedicated Server
---------------------------------------------------------------------
Put the weapon script files to your server's "\cstrike\scripts" directory and start your server. Every client joining the game without the script files now uses the new weapon values from the script files except few things that don't affect gameplay much:
- Clients don't get the changed weapon muzzle flash sizes.
- Clients don't get the changed weapon crosshair sizes.
- Clients still see the AUG's ammo type as 7.62mm.
- Clients don't see the right amount of bullets that the XM1014 shoots (9 in this mod - like the M3).
- Clients can start to reload the AWM even though it has full ammo (5 in this mod), causing
the reload animation to start and then instantly stop.
(To get all the changes, you need to join the game with the exact same script files installed)

IF YOU'RE RUNNING THE HLDSUPDATETOOL VERSION OF SRCDS, THEN YOU NEED TO DELETE THE WEAPON .CTX FILES FROM THE SCRIPTS DIRECTORY THAT HAVE OTHERWISE THE SAME NAME AS THESE .TXT FILES BEFORE STARTING YOUR SERVER. IF YOU WANT TO RESTORE THE OLD WEAPONS, THEN JUST RUN THE HLDS UPDATE AGAIN, AND DELETE THESE .TXT FILES.

THE ONLY WAY TO GET THE MOD WORKING ON A RENTED SERVER IS TO ASK THE SERVER PROVIDERS TO EDIT THEIR SERVER UPDATE/START SCRIPT TO DELETE THE WEAPON .CTX FILES AFTER UPDATING THE SERVER BEFORE A SERVER RESTART.

An example of a server update .bat file is included with the package in Optional\SRCDS.

NOTE: It's recommended to use the included pure_server_whitelist.txt file and install it to your server's cstrike directory, and then to use sv_pure 1. This ensures no one can join the game with different scripts files in scripts directory and cause sync errors for them.So players without any weapon scripts files can join, as well as the ones with the exact same script files as the server installed to their game directory.


How to install the mod and testing it without Source Dedicated Server
---------------------------------------------------------------------
Unzip/Install all the weapon script files to "steamapps\(username)\counter-strike source\cstrike\scripts".
Run Counter-Strike: Source as normal. If you run a server without Source Dedicated Server, everyone
else joining the game must have the exact same script files installed too or sync errors happen -
You also need to delete or move the weapon script files when you want to play default CSS.

THE MOD IS MEANT TO BE RUN WITH TICKRATE 66 OR 100! WITH ONLY 33 THE WEAPONS SEEM TO SHOOT SLOWER THAN NORMALLY.

Hostname
---------------------------------------------------------------------
It's recommended to name your game so that all know that this mod is running and the version of it. For example "ADCSS 1.44". Alternatively the use of this mod could read in the motd or in your server's website of course.

How to uninstall or disable the mod
---------------------------------------------------------------------
Delete or move the weapon .txt script files from the scripts directory. If your server had the weapon .ctx files update the server to get them back.

Optional directory
---------------------------------------------------------------------
The Optional directory contains pure_server_whitelist.txt that you can use with your server. More info about the file in "Running a server with the mod" NOTE field.

The Optional directory also contains cstrike_english.txt that changes all weapon names to real ones, and fixes few things from the buy menus. The AWP magazine capacity is also changed to 5 like in this mod. Unzip the cstrike_english.txt to "steamapps\(username)\counter-strike source\cstrike\resource" to use it. Your Counter-Strike: Source language must be English to use this file. NEW: Now also the Finnish file is included.

VAC
---------------------------------------------------------------------
Mods like this don't cause VAC alerts: http://forums.steampowered.com/forums/showthread.php?t=637949
I use VAC with my server running this mod.

NOTE
---------------------------------------------------------------------
Anyone is free to modify and use this mod's files in their own CSS mods and servers, even without giving me any credit. Feel free to experiment and enjoy playing CSS. :)


Weapon changes from default settings:
-------------------------------------
* Clients don't see the change without the weapon script files installed to their CSS directory

GLOCK
----------
Damage from 25 to 28 (+Damage)
WeaponArmorRatio from 1.05 to 1.0 (-Armor penetration)
CycleTime from 0.15 to 0.16 (-Firing rate)
Range from 8192 to 4096 (-Range)
RangeModifier from 0.75 to 0.81 (+Range, but the upper reduces it more)
MaxPlayerSpeed from 250 to 240 (-Movement speed)

USP
----------
WeaponArmorRatio from 1.0 to 1.1 (+Armor penetration)
CycleTime from 0.15 to 0.185 (-Firing rate)
MaxPlayerSpeed from 250 to 240 (-Movement speed)
* MuzzleFlashScale from 1 to 1.1 (+Muzzle flash)

P228
----------
CycleTime from 0.15 to 0.17 (-Firing rate)
MaxPlayerSpeed from 250 to 240 (-Movement speed)
* MuzzleFlashScale from 1 to 1.1 (+Muzzle flash)

DEAGLE
----------
Damage from 54 to 50 (-Damage)
WeaponArmorRatio from 1.5 to 1.3 (-Armor penetration)
CycleTime from 0.225 to 0.3 (-Firing rate)
MaxPlayerSpeed from 250 to 240 (-Movement speed)

FIVESEVEN
----------
Damage from 25 to 27 (+Damage)
WeaponArmorRatio from 1.5 to 1.4 (-Armor penetration)
MaxPlayerSpeed from 250 to 240 (-Movement speed)
* MuzzleFlashScale from 1 to 1.05 (+Muzzle flash)

ELITE
----------
Damage from 45 to 40 (-Damage)
WeaponArmorRatio from 1.05 to 1.2 (+Armor penetration)
CycleTime from 0.075 to 0.15 (-Firing rate)
MaxPlayerSpeed from 250 to 240 (-Movement speed)
* CrosshairMinDistance from 4 to 8 (+Crosshair size)
* MuzzleFlashScale from 1 to 1.05 (+Muzzle flash)

TMP
----------
Damage from 26 to 28 (+Damage)
RangeModifier from 0.84 to 0.82 (-Range)
MaxPlayerSpeed from 250 to 230 (-Movement speed)

MAC10
----------
Damage from 29 to 34 (+Damage)
WeaponArmorRatio from 0.95 to 1.1 (+Armor penetration)
RangeModifier from 0.82 to 0.8 (-Range)
MaxPlayerSpeed from 250 to 230 (-Movement speed)

MP5NAVY
----------
Damage from 26 to 28 (+Damage)
MaxInaccuracy from 0.75 to 1.0 (-Controllability)
MaxPlayerSpeed from 250 to 230 (-Movement speed)
* MuzzleFlashScale from 1.1 to 1 (-Muzzle flash)

UMP45
----------
Damage from 30 to 35 (+Damage)
AccuracyOffset from 0.5 to 0.45 (+Accuracy)
WeaponArmorRatio from 1.0 to 1.15 (+Armor penetration)
MaxPlayerSpeed from 250 to 230 (-Movement speed)
* MuzzleFlashScale from 1.15 to 1.1 (-Muzzle flash)

P90
----------
Damage from 26 to 27 (+Damage)
WeaponArmorRatio from 1.5 to 1.4 (-Armor penetration)
AccuracyOffset from 0.45 to 0.5 (-Accuracy)
RangeModifier from 0.84 to 0.9 (+Range)
CycleTime from 0.066 to 0.0665 (-Firing rate)
MaxPlayerSpeed from 245 to 230 (-Movement speed)
* CrosshairMinDistance from 7 to 6 (-Crosshair size)
* MuzzleFlashScale from 1.2 to 1.05 (-Muzzle flash)

Shotguns
-------------------------------------

M3
----------
Damage from 22 to 26 (+Damage)
RangeModifier from 0.96 to 0.8 (-Range)
MaxPlayerSpeed from 220 to 230 (+Movement speed)

XM1014
----------
* Bullets from 6 to 9 (+Bullets fired = +Damage)
Range from 3048 to 3000 (-Range)
RangeModifier from 0.96 to 0.8 (-Range)
MaxPlayerSpeed from 240 to 230 (-Movement speed)

Assault Rifles
-------------------------------------

GALIL
----------
AccuracyOffset from 0.35 to 0.45 (-Accuracy)
WeaponArmorRatio from 1.55 to 1.4 (-Armor penetration)
TimeToIdle from 1.28 to 1.5 (-Crosshair speed)
CycleTime from 0.0875 to 0.09 (-Firing rate)
MaxInaccuracy from 1.25 to 1.5 (-Controllability)
MaxPlayerSpeed from 210 to 221 (+Movement speed)
* MuzzleFlashScale from 1.6 to 1.4 (-Muzzle flash)

FAMAS
----------
Damage from 30 to 29 (-Damage)
AccuracyOffset from 0.3 to 0.5 (-Accuracy)
TimeToIdle from 1.1 to 1.3 (-Crosshair speed)
MaxInaccuracy from 1.0 to 1.25 (-Controllability)
MaxPlayerSpeed from 210 to 221 (+Movement speed)
* MuzzleFlashScale from 1.3 to 1.4 (+Muzzle flash)

AK47
----------
Damage from 36 to 34 (-Damage)
AccuracyOffset from 0.35 to 0.5 (-Accuracy)
RangeModifier from 0.98 to 0.96 (-Range)
MaxInaccuracy from 1.25 to 1.5 (-Controllability)
CycleTime from 0.0955 to 0.1 (-Firing rate)
* MuzzleFlashScale from 1.6 to 1.5 (-Muzzle flash)

M4A1
----------
Damage from 33 to 32 (-Damage)
AccuracyOffset from 0.3 to 0.5 (-Accuracy)
RangeModifier from 0.97 to 0.96 (-Range)
IdleInterval from 60 to 20 (-Crosshair speed)
TimeToIdle from 1.6 to 1.2 (+Crosshair speed, but the upper reduces it more)
MaxInaccuracy from 1.0 to 1.25 (-Controllability)
MaxPlayerSpeed from 230 to 221 (-Movement speed)
* MuzzleFlashScale from 1.6 to 1.5 (-Muzzle flash)

AUG
----------
RangeModifier from 0.96 to 0.98 (+Range)
CycleTime from 0.0825 to 0.085 (-Firing rate)
MaxInaccuracy from 1.0 to 1.25 (-Controllability)
* MuzzleFlashScale from 1.3 to 1.4 (+Muzzle flash)
* Changed ammo type to 5.56mm:
- Primary Ammo from "BULLET_PLAYER_762MM" to "BULLET_PLAYER_556MM"
- "Ammo" "CSTypeDeath" from "V" to "N"

SG552
----------
AccuracyOffset from 0.3 to 0.35 (-Accuracy)
CycleTime from 0.0825 to 0.085 (-Firing rate)
MaxInaccuracy from 1.0 to 1.25 (-Controllability)
MaxPlayerSpeed from 235 to 221 (-Movement speed)
* CrosshairMinDistance from 5 to 4 (-Crosshair size)
* MuzzleFlashScale from 1.3 to 1.6 (+Muzzle flash)

Sniper Rifles
-------------------------------------

SCOUT
----------
MaxPlayerSpeed from 260 to 221 (-Movement speed)
* MuzzleFlashScale from 1.1 to 1.3 (+Muzzle flash)

SG550
----------
Damage from 70 to 45 (-Damage)
WeaponArmorRatio from 1.45 to 1.5 (+Armor penetration)
CycleTime from 0.25 to 0.27 (-Firing rate)
* MuzzleFlashScale from 1.6 to 1.3 (-Muzzle flash)

G3SG1
----------
Damage from 80 to 60 (-Damage)
ArmorPenetration from 1.65 to 1.7 (+Armor penetration)
CycleTime from 0.25 to 0.29 (-Firing rate)

AWP
----------
CycleTime from 1.45 to 1.3 (+Firing rate)
Clip size from 10 to 5 (-Clip capacity)
Damage from 115 to 106 (-Damage)
RangeModifier from 0.99 to 0.98 (-Range)
MaxPlayerSpeed from 210 to 200 (-Movement speed)
* MuzzleFlashScale from 1.35 to 1.5 (+Muzzle flash)

Machinegun
-------------------------------------

M249
----------
Damage from 32 to 35 (+Damage)
MaxInaccuracy from 0.9 to 0.5 (+Controllability)
TimeToIdle from 1.6 to 1.2 (+Crosshair speed)
AccuracyDivisor from 175 to 125 (+Crosshair speed)
MaxPlayerSpeed from 220 to 205 (-Movement speed)
* CrosshairMinDistance from 6 to 4 (-Crosshair size)
* MuzzleFlashScale from 1.5 to 1.4 (-Muzzle flash)