Showing posts with label MODS. Show all posts
Showing posts with label MODS. Show all posts

Description: 
This are navigation files for more than 100 maps. For bots of course, unless ur bot XD
 
Download CSS Bot Navigation

Zombie Survival is a custom-made script for Counter-Strike Source. It adds new game-play and tactics, as well as being very fun to play!

Download Zombie Survival

The game-play - When the round starts, a random human is chosen to be a zombie. He starts with extra speed and HP, and a one-hit kill knife. After he kills at-least one person, he is reverted to a normal zombie who has normal HP and does normal damage. This makes sure that the game does not end quickly because someone killed the first zombie. The zombies must then try to kill the remaining humans, and the humans must do everything they can to survive! Humans earn guns by killing zombies, and server owners can add their own custom guns, with custom names and damages (Detailed tutorial in the readme.txt) to be given to the humans when they kill a specified amount of zombies. The script comes with 5 unique zombie skins, but if server owners want to disable them they can, and the script instead sets each player's colour according to their class (See the screenshots). The zombies have 5 classes to choose from, each with a different speed, health and damage. Below is a break down of the classes:

1. Normal Zombie - 30 Damage, 130 HP, 1.2x normal speed
2. Fast Zombie - 20 Damage, 60 HP, 1.4x normal speed, 0.60x normal gravity (Higher jumping)
3. Poison Zombie - 50 Damage, 500 HP, 0.8x normal speed
4. Chem Zombie - 0 Damage, 30 HP, 1.3x normal speed. This zombie explodes when he is killed, wounding and killing nearby players. He has no weapon.
5. Wraith Zombie - 15 Damage, 60 HP, 1.6x normal speed. This zombie is partially invisible (For the more technically minded of you, his alpha is set to 70 out of 255)

The Setup - Zombie Survival is easy to set up. However, if you need help, read the Readme.txt (Included in the download). You need EventScripts 2.0+, and the latest version of EventScripts Tools. Simply extract the contents of the download to your Cstrike server, read the Readme, change the settings in the zsconfig.cfg and add 'es_load zs' to your server.cfg, and restart your server.

Subscripts - Zombie Survival comes with two sub-scripts, that add extra functionality to the mod, and can be turned off at any time through the config file. These two subscripts are:

1. ZS Beats - This subscript plays a simple beat to every human. The beat increases in volume and speed as more humans become zombies. Requires users to download 10 music files.
2. ZS Props - This subscript allows users to spawn props! All the props are Destructible wooden ones, and to stop spamming there is a credit system included. Each user starts with 50 credits, which he can use to buy props for barricades. These cost about 10 to 20 credits each. Users can earn more credits to repair their barricade by killing zombies (Default is 2 credits per kill)

Download Zombie Survival


 Introduction
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Welcome to ActionDragon's Counter-Strike: Source Weapon Balance Mod. Are you bored of USP, DEAGLE, MP5, AK47, M4, AWP matches? Do you want to use all the  weapons? The goal of this mod is to try to make all weapons worth their cost, and to  bring all weapons closer to each other in performance so they would remain useful. The changes are also meant to improve tactical teamplay - meaning that in tight places in close range maps guys with shotguns should advance first, followed by guys with assault rifles as support and so on. In long range maps snipers should be used at long range, not at point blank range. Different weapon choises should be made based on map as for example AUG > M4 at long range, but < at close to medium range.

Pistols -> Pretty much remain the same, except the Desert Eagle which is brought more  in line with the other pistols. SMGs-> More firepower, less movement speed. MAC10 and UMP45 are cost effective now.  Shotguns -> More firepower at close range, but less than before at long range. Assault Rifles -> Accuracy has been reduced. The effectiveness of longe range AK headshotting is reduced. AUG and SG552 should also be worth their cost now as they're more accurate than the other assault rifles.  Sniper Rifles -> -Firepower. No more should every member in a team be equipped with them as now the weapons need more skill to be used effectively. Machinegun -> More firepower and controllability with the cost of movement speed. The weapon can now be used as a fire support weapon.

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At the moment the mod is just edited weapon script files that are put to the scripts directory of a Source Dedicated Server. The mod is probably going to be turned into a plugin or a mod that shows as a different game, but that isn't going to happen until I find out how to do it. Any help would be appreciated.

Also I've been unable to find out how the knife's pull out sound could be removed, and how the damage of the fast swing could be slightly increased.

Running a server with the mod - Source Dedicated Server
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Put the weapon script files to your server's "\cstrike\scripts" directory and start your server. Every client joining the game without the script files now uses the new weapon values from the script files except few things that don't affect gameplay much:
- Clients don't get the changed weapon muzzle flash sizes.
- Clients don't get the changed weapon crosshair sizes.
- Clients still see the AUG's ammo type as 7.62mm.
- Clients don't see the right amount of bullets that the XM1014 shoots (9 in this mod - like the M3).
- Clients can start to reload the AWM even though it has full ammo (5 in this mod), causing
the reload animation to start and then instantly stop.
(To get all the changes, you need to join the game with the exact same script files installed)

IF YOU'RE RUNNING THE HLDSUPDATETOOL VERSION OF SRCDS, THEN YOU NEED TO DELETE THE WEAPON .CTX FILES FROM THE SCRIPTS DIRECTORY THAT HAVE OTHERWISE THE SAME NAME AS THESE .TXT FILES BEFORE STARTING YOUR SERVER. IF YOU WANT TO RESTORE THE OLD WEAPONS, THEN JUST RUN THE HLDS UPDATE AGAIN, AND DELETE THESE .TXT FILES.

THE ONLY WAY TO GET THE MOD WORKING ON A RENTED SERVER IS TO ASK THE SERVER PROVIDERS TO EDIT THEIR SERVER UPDATE/START SCRIPT TO DELETE THE WEAPON .CTX FILES AFTER UPDATING THE SERVER BEFORE A SERVER RESTART.

An example of a server update .bat file is included with the package in Optional\SRCDS.

NOTE: It's recommended to use the included pure_server_whitelist.txt file and install it to your server's cstrike directory, and then to use sv_pure 1. This ensures no one can join the game with different scripts files in scripts directory and cause sync errors for them.So players without any weapon scripts files can join, as well as the ones with the exact same script files as the server installed to their game directory.


How to install the mod and testing it without Source Dedicated Server
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Unzip/Install all the weapon script files to "steamapps\(username)\counter-strike source\cstrike\scripts".
Run Counter-Strike: Source as normal. If you run a server without Source Dedicated Server, everyone
else joining the game must have the exact same script files installed too or sync errors happen -
You also need to delete or move the weapon script files when you want to play default CSS.

THE MOD IS MEANT TO BE RUN WITH TICKRATE 66 OR 100! WITH ONLY 33 THE WEAPONS SEEM TO SHOOT SLOWER THAN NORMALLY.

Hostname
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It's recommended to name your game so that all know that this mod is running and the version of it. For example "ADCSS 1.44". Alternatively the use of this mod could read in the motd or in your server's website of course.

How to uninstall or disable the mod
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Delete or move the weapon .txt script files from the scripts directory. If your server had the weapon .ctx files update the server to get them back.

Optional directory
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The Optional directory contains pure_server_whitelist.txt that you can use with your server. More info about the file in "Running a server with the mod" NOTE field.

The Optional directory also contains cstrike_english.txt that changes all weapon names to real ones, and fixes few things from the buy menus. The AWP magazine capacity is also changed to 5 like in this mod. Unzip the cstrike_english.txt to "steamapps\(username)\counter-strike source\cstrike\resource" to use it. Your Counter-Strike: Source language must be English to use this file. NEW: Now also the Finnish file is included.

VAC
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Mods like this don't cause VAC alerts: http://forums.steampowered.com/forums/showthread.php?t=637949
I use VAC with my server running this mod.

NOTE
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Anyone is free to modify and use this mod's files in their own CSS mods and servers, even without giving me any credit. Feel free to experiment and enjoy playing CSS. :)


Weapon changes from default settings:
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* Clients don't see the change without the weapon script files installed to their CSS directory

GLOCK
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Damage from 25 to 28 (+Damage)
WeaponArmorRatio from 1.05 to 1.0 (-Armor penetration)
CycleTime from 0.15 to 0.16 (-Firing rate)
Range from 8192 to 4096 (-Range)
RangeModifier from 0.75 to 0.81 (+Range, but the upper reduces it more)
MaxPlayerSpeed from 250 to 240 (-Movement speed)

USP
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WeaponArmorRatio from 1.0 to 1.1 (+Armor penetration)
CycleTime from 0.15 to 0.185 (-Firing rate)
MaxPlayerSpeed from 250 to 240 (-Movement speed)
* MuzzleFlashScale from 1 to 1.1 (+Muzzle flash)

P228
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CycleTime from 0.15 to 0.17 (-Firing rate)
MaxPlayerSpeed from 250 to 240 (-Movement speed)
* MuzzleFlashScale from 1 to 1.1 (+Muzzle flash)

DEAGLE
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Damage from 54 to 50 (-Damage)
WeaponArmorRatio from 1.5 to 1.3 (-Armor penetration)
CycleTime from 0.225 to 0.3 (-Firing rate)
MaxPlayerSpeed from 250 to 240 (-Movement speed)

FIVESEVEN
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Damage from 25 to 27 (+Damage)
WeaponArmorRatio from 1.5 to 1.4 (-Armor penetration)
MaxPlayerSpeed from 250 to 240 (-Movement speed)
* MuzzleFlashScale from 1 to 1.05 (+Muzzle flash)

ELITE
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Damage from 45 to 40 (-Damage)
WeaponArmorRatio from 1.05 to 1.2 (+Armor penetration)
CycleTime from 0.075 to 0.15 (-Firing rate)
MaxPlayerSpeed from 250 to 240 (-Movement speed)
* CrosshairMinDistance from 4 to 8 (+Crosshair size)
* MuzzleFlashScale from 1 to 1.05 (+Muzzle flash)

TMP
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Damage from 26 to 28 (+Damage)
RangeModifier from 0.84 to 0.82 (-Range)
MaxPlayerSpeed from 250 to 230 (-Movement speed)

MAC10
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Damage from 29 to 34 (+Damage)
WeaponArmorRatio from 0.95 to 1.1 (+Armor penetration)
RangeModifier from 0.82 to 0.8 (-Range)
MaxPlayerSpeed from 250 to 230 (-Movement speed)

MP5NAVY
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Damage from 26 to 28 (+Damage)
MaxInaccuracy from 0.75 to 1.0 (-Controllability)
MaxPlayerSpeed from 250 to 230 (-Movement speed)
* MuzzleFlashScale from 1.1 to 1 (-Muzzle flash)

UMP45
----------
Damage from 30 to 35 (+Damage)
AccuracyOffset from 0.5 to 0.45 (+Accuracy)
WeaponArmorRatio from 1.0 to 1.15 (+Armor penetration)
MaxPlayerSpeed from 250 to 230 (-Movement speed)
* MuzzleFlashScale from 1.15 to 1.1 (-Muzzle flash)

P90
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Damage from 26 to 27 (+Damage)
WeaponArmorRatio from 1.5 to 1.4 (-Armor penetration)
AccuracyOffset from 0.45 to 0.5 (-Accuracy)
RangeModifier from 0.84 to 0.9 (+Range)
CycleTime from 0.066 to 0.0665 (-Firing rate)
MaxPlayerSpeed from 245 to 230 (-Movement speed)
* CrosshairMinDistance from 7 to 6 (-Crosshair size)
* MuzzleFlashScale from 1.2 to 1.05 (-Muzzle flash)

Shotguns
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M3
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Damage from 22 to 26 (+Damage)
RangeModifier from 0.96 to 0.8 (-Range)
MaxPlayerSpeed from 220 to 230 (+Movement speed)

XM1014
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* Bullets from 6 to 9 (+Bullets fired = +Damage)
Range from 3048 to 3000 (-Range)
RangeModifier from 0.96 to 0.8 (-Range)
MaxPlayerSpeed from 240 to 230 (-Movement speed)

Assault Rifles
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GALIL
----------
AccuracyOffset from 0.35 to 0.45 (-Accuracy)
WeaponArmorRatio from 1.55 to 1.4 (-Armor penetration)
TimeToIdle from 1.28 to 1.5 (-Crosshair speed)
CycleTime from 0.0875 to 0.09 (-Firing rate)
MaxInaccuracy from 1.25 to 1.5 (-Controllability)
MaxPlayerSpeed from 210 to 221 (+Movement speed)
* MuzzleFlashScale from 1.6 to 1.4 (-Muzzle flash)

FAMAS
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Damage from 30 to 29 (-Damage)
AccuracyOffset from 0.3 to 0.5 (-Accuracy)
TimeToIdle from 1.1 to 1.3 (-Crosshair speed)
MaxInaccuracy from 1.0 to 1.25 (-Controllability)
MaxPlayerSpeed from 210 to 221 (+Movement speed)
* MuzzleFlashScale from 1.3 to 1.4 (+Muzzle flash)

AK47
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Damage from 36 to 34 (-Damage)
AccuracyOffset from 0.35 to 0.5 (-Accuracy)
RangeModifier from 0.98 to 0.96 (-Range)
MaxInaccuracy from 1.25 to 1.5 (-Controllability)
CycleTime from 0.0955 to 0.1 (-Firing rate)
* MuzzleFlashScale from 1.6 to 1.5 (-Muzzle flash)

M4A1
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Damage from 33 to 32 (-Damage)
AccuracyOffset from 0.3 to 0.5 (-Accuracy)
RangeModifier from 0.97 to 0.96 (-Range)
IdleInterval from 60 to 20 (-Crosshair speed)
TimeToIdle from 1.6 to 1.2 (+Crosshair speed, but the upper reduces it more)
MaxInaccuracy from 1.0 to 1.25 (-Controllability)
MaxPlayerSpeed from 230 to 221 (-Movement speed)
* MuzzleFlashScale from 1.6 to 1.5 (-Muzzle flash)

AUG
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RangeModifier from 0.96 to 0.98 (+Range)
CycleTime from 0.0825 to 0.085 (-Firing rate)
MaxInaccuracy from 1.0 to 1.25 (-Controllability)
* MuzzleFlashScale from 1.3 to 1.4 (+Muzzle flash)
* Changed ammo type to 5.56mm:
- Primary Ammo from "BULLET_PLAYER_762MM" to "BULLET_PLAYER_556MM"
- "Ammo" "CSTypeDeath" from "V" to "N"

SG552
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AccuracyOffset from 0.3 to 0.35 (-Accuracy)
CycleTime from 0.0825 to 0.085 (-Firing rate)
MaxInaccuracy from 1.0 to 1.25 (-Controllability)
MaxPlayerSpeed from 235 to 221 (-Movement speed)
* CrosshairMinDistance from 5 to 4 (-Crosshair size)
* MuzzleFlashScale from 1.3 to 1.6 (+Muzzle flash)

Sniper Rifles
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SCOUT
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MaxPlayerSpeed from 260 to 221 (-Movement speed)
* MuzzleFlashScale from 1.1 to 1.3 (+Muzzle flash)

SG550
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Damage from 70 to 45 (-Damage)
WeaponArmorRatio from 1.45 to 1.5 (+Armor penetration)
CycleTime from 0.25 to 0.27 (-Firing rate)
* MuzzleFlashScale from 1.6 to 1.3 (-Muzzle flash)

G3SG1
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Damage from 80 to 60 (-Damage)
ArmorPenetration from 1.65 to 1.7 (+Armor penetration)
CycleTime from 0.25 to 0.29 (-Firing rate)

AWP
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CycleTime from 1.45 to 1.3 (+Firing rate)
Clip size from 10 to 5 (-Clip capacity)
Damage from 115 to 106 (-Damage)
RangeModifier from 0.99 to 0.98 (-Range)
MaxPlayerSpeed from 210 to 200 (-Movement speed)
* MuzzleFlashScale from 1.35 to 1.5 (+Muzzle flash)

Machinegun
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M249
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Damage from 32 to 35 (+Damage)
MaxInaccuracy from 0.9 to 0.5 (+Controllability)
TimeToIdle from 1.6 to 1.2 (+Crosshair speed)
AccuracyDivisor from 175 to 125 (+Crosshair speed)
MaxPlayerSpeed from 220 to 205 (-Movement speed)
* CrosshairMinDistance from 6 to 4 (-Crosshair size)
* MuzzleFlashScale from 1.5 to 1.4 (-Muzzle flash)

Thanks to all on fpsbanana for making all those skins and animations.I just made them look more like a toy and added sounds to all weapons :) It took me much more time than i thought it would.All the timing with the sounds is taking quite some time to do perfectly.Hope you all like it!

Download Paintball Edition

Zombie riot is a mod that allows you to change your counter strike source dedicated server into a co-op zombie hunting, like Killing Floor. You can configure the zombie waves, the number they come in, zombie types and skins, health, speed and also you can choose in the end to fight with a boss or not. Besides this you can play on each map, no matter which type it is, the terrorists are out of the game, instead of them are the BOTS which are a pretty good if they are in a higher number. They cannot jump so you mustn't worry, but they can use the stairs to get on a roof top or on a bridge that has L or U type stairs. The number of BOTS can be configured and as well the difficult, but I would recommend to leave it to maximum difficult which is 3, the default because they don't camp so much. There are different levels of play, or "days." Level options are defined in levels.txt, there you can set the amount of zombies the humans must kill, and how much extra HP each zombie will receive. If the humans manage to kill the zombies required for the round, the game will advance to the next level. If the humans are defeated then it will backtrack a day.
 

Commands:
* zriot_restrict - Restricts the inputed weapon
* zriot_unrestrict - Unrestricts the inputed weapon
* zriot_setday - Skips the game to the specified day

Requirements:
* Sourcemod 1.2.4 (direct download)
* Hacks Extension (download page)
* Zombie riot (direct download)
 




Description:
• Memoraze automatically detects, renders and posts personalized game highlight videos for every player to his or her profile page, YouTube®, MySpace®, facebook® • Completely server based, meaning that no client side installation or any kind of intervention is required and performance is a non-issue. • A template mechanism with camera directives creates cinematic grade videos combining in-game and pre-rendered video and audio. • A simple in-game interface allows gamers to request videos on demand for their own fame, or to tease their opponents.

Requirements:
Counter-Strike : Source Server running on a windows OS. A Linux version will be available shortly.

Installation:
In order to install the plug-in, follow the instructions below: 1. Extract the four files from the zip archive. 2. Copy mmrz.cfg to the "cfg" directory in the server's installation. 3. Copy mmrz.dll, mmrz_plugin.dll and mmrz.vdf to the "addons" directory in the server's installation. 4. Restart the server.



 Download Soccer Jam

Description:
Gameplay Soccer Jam consists of 2 teams battling it out to be the first to score 15 goals. When you enter a server, you begin with zero upgrades. You gain experience through different efforts to upgrade your character into a stronger, better, Soccer player. You can knife your opponents dead, score a goal from incredible distances, steal the ball, assist teamates for goals, or be a goaly, and gain yourself the experience to advance your character. Controls are incredibly easy to learn. All keys used are default half-life keys. When in-game, type /help and read the simple help display to learn the entire game! Mapping Soccer Jam uses a special entity system for mappers to create their very own Soccer Jam maps. Customization Inside the source code at the top, you will find a section of editable values. You can change the upgrade system, team names, models, sounds, and colors! Check it out if you want something than the normal default I have set-up. Note The Soccer Jam plugin will 100% disable itself if the map does not have a soccerjam_ballspawn entity. Read more about this here. Faketeambot is required to play, and the bots must not be kicked at any time, this will ensure rounds will never end.

Installation:
Install the .amx files in the amx/plugins folder. Open up your plugins.ini and add soccerjam.amx and faketeambot.amx at the bottom. Enable the correct modules. Fun , VexdUM. Next download the SoccerJamFiles.zip and unzip it's contents to your server cstrike folder. It contains the standard soccerjam.bsp map, ball model, and game sounds. Start the server and your ready.